Keeping up with the BGNlab
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Live chat with Amanda Warner  

Join us Monday, April 2 from 11 am to noon for a live chat with learning designer Amanda Warner, designer of the games Fake It to Make It, about how misinformation is created, spread and targeted, and Posto Facto, in which players become news fact-checkers. She is also the creator of a wide range of online courses, including a six-module course about how to diagnose, treat and prevent childhood tuberculosis created with The Union in collaboration with the World Health Organization.

 Warner will be taking your questions about game design live on Monday. You can also tweet us your questions ahead of time using #AWInterview. Be sure to sign up below for a reminder when the live chat is about to begin!


Game of the Year Fair - April 6th

It's time for our annual Game of the Year Fair!  

On Friday, April 6th, from 6-8pm, we will be showcasing our best student-created games.  Throughout the year, students have been creating games, and we have selected the best ones.  Come see a room full of board, card, and digital games designed to change the world!    You can drop by at any point, and we will be announcing the winners of the Game of the Year awards at 7:45.

Open to the public.    Here is information for visiting the BGNlab:


April GameTalk - Dr. Emily Flynn-Jones

Game Talk:  Thursday, April 5th, from 7-9pm in the BGNlab in Brantford.  Open to the public.  

For our last GameTalk of the academic year, we welcome our post-doc, Dr. Emily Flynn-Jones. This GameTalk is an opportunity to meet her and learn about why she makes games and why she makes them with us. 

You will learn why she feels partly responsible for the 80s industry crash but isn't particularly sorry about about it, why she moved from television to games even though she stood on a mountain with Tom Hardy and worked in the Tardis, that 90s Nickelodeon shaped her game design philosophy, that she is a feminist and makes games that are political and personal and is dedicated to exploring subjects unspoken, and that game design is a form of catharsis for her. Cats might also come up.

Overall, this will be a talk about how who we are, how we have lived and what we love can inform our art. 

A content warning:

This talk makes frank reference to the speaker's experiences with anxiety, depression, mania, agoraphobia and death. While this sounds dark, these are crucial to why Flynn-Jones makes what she makes and she also has a healthy and appropriate sense of humour about her mental health so it won't all be grim. As the late great Carrie Fisher said: "If my life wasn't funny then it would just be true and that is unacceptable."

Here is information about visiting the BGNlab:


Play Against Hate - TONIGHT

Tonight the BGNlab will be hosting a thematic play session in protest of the Faith Goldy talk taking place on the Waterloo campus this evening. You can find out more about the speaker, this talk and why we oppose it in Steve Wilcox’s open letter to the university and his radio discussion. Our program is dedicated to making games with real world outcomes and often this is about addressing social issues. Tonight you are invited to come and play games against hate, ignorance and injustice as a way of responding to the intolerant opinions represented by Goldy in our own terms. 


Time: 7:15pm - 9:15pm (coinciding with the talk) 

Location: BGNlab 


The playlist is a WIP but will include: 

Titles from the Anti-fascist Game Jam    

Lost Wage Rampage 

Papers, Please

Hair Nah!

Easy Level Life 

So You’ve Been Called Out 

Parable of the Polygons

Syrian Journey

Freedom: The Underground Railroad 

We can even mod boardgames in the lab… 


You can play along at home using the hashtags #playagainsthate and #Laurier (the latter totally optional)  

Hope to play against hate with you later!


Gametalk for Mar 1: Daryl Andrews

Join us at the BGNlab on March 1st at 7pm to hear from Daryl Andrews, board game designer.

Daryl has designed and had 18 games published (and has over 30 coming out in the upcoming months from publishers).  He's worked with many game companies and will be able to talk about the process of making games and working with publishers to get your board games published.

His talk is on March 1st in the BGNlab and is open to the public.   You can find directions on visiting the BGNlab at