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Next Game Designers' Guild meeting is Nov. 16

The next meeting of the Game Designers' Guild will be Nov. 16th in 347 Hinds Hall.  Socialization will begin at 5:30, and the formal meeting will be from 6-7.  Afterwards will be work and playgroups.

 This meeting is open to the public, and budding designers can bring their games to pitch for playtesting.


Meaningful Gamification presentation at Cornell, Nov. 14

On Nov. 14th, I will be giving a presentation on Meaningful Gamification at the Interaction Design Lab at Cornell University.  It is open to the public, although I don't have parking information for you.

The presentation is free, and will be from 12-1:30 PM on Wednesday, November 14th at 301 College Avenue.   More information about the lab can be found at

 Here is the full writeup:


Meaningful Gamification with Dr. Scott Nicholson

Wednesday, November 14th
12pm to 1:30pm
301 College Ave. – Interaction Design Lab

Join Dr. Scott Nicholson, Associate Professor from Syracuse University’s School of Information Studies and director of the Because Play Matters game lab for a presentation about Meaningful Gamification. During this talk, Dr. Nicholson will explain the basics of gamification, talk about some of the risks of using reward-based gamification, and present his model for Meaningful Gamification, which is focused on using play and engaging game mechanisms to help people find meaning in non-game settings. Participants will also engage in activities exploring the concepts of making gamification meaningful.



BPM and GDG logo contest

It's time to kick things up a notch!

Announcing the Because Play Matters and Game Designers Guild logo contest!


With a new lab, we need a new logo!

So, we are opening it up to your submissions.   Those people who create logos that we decide to use in some way will get to choose from an assortment of PC, Xbox, PS3, or Board games (approximate value: $50) and will be credited on the BPM web site.

Some guidelines:

- Logos should be primarily text.  Graphical elements should be kept to a minimum.

- Logos should not be overly busy, so that they look good both small and large.

- Logos can be either the acryonyms or the spelled out words (BPM, Because Play Matters, GDG, Game Designers Guild)

- Logos should not reflect only digital or analog games. 

- Logos should reflect the primary concept of each - the idea of Play for BPM, and the idea of creation/construction for GDG.


Send your submissions to by Nov. 30, 2012.


Video update for Nov. 2, 2012

Video on Meaningful Gamification for the Games in Learning MOOC:




Strategies for Meaningful Gamification: Concepts behind Transformative Play and Participatory Museums 


At the Meaningful Play 2012 conference on Oct. 18th, I presented my newest paper on meaningful gamification.  The goal of this paper is to focus on different ways to create meaningful gamification by looking at play theory and theories behind participatory museums.  It is more of a theoretical paper, so it can be seen as a follow-up to my previous theoretical work about meaningful gamification.


Nicholson, S. (2012, October). Strategies for meaningful gamification: Concepts behind transformative play and participatory museums. Presented at Meaningful Play 2012. Lansing, Michigan. Available online at