Search the Site
Related Resources
RSS Feed

BPM and GDG logo contest

It's time to kick things up a notch!

Announcing the Because Play Matters and Game Designers Guild logo contest!


With a new lab, we need a new logo!

So, we are opening it up to your submissions.   Those people who create logos that we decide to use in some way will get to choose from an assortment of PC, Xbox, PS3, or Board games (approximate value: $50) and will be credited on the BPM web site.

Some guidelines:

- Logos should be primarily text.  Graphical elements should be kept to a minimum.

- Logos should not be overly busy, so that they look good both small and large.

- Logos can be either the acryonyms or the spelled out words (BPM, Because Play Matters, GDG, Game Designers Guild)

- Logos should not reflect only digital or analog games. 

- Logos should reflect the primary concept of each - the idea of Play for BPM, and the idea of creation/construction for GDG.


Send your submissions to by Nov. 30, 2012.


Video update for Nov. 2, 2012

Video on Meaningful Gamification for the Games in Learning MOOC:




Strategies for Meaningful Gamification: Concepts behind Transformative Play and Participatory Museums 


At the Meaningful Play 2012 conference on Oct. 18th, I presented my newest paper on meaningful gamification.  The goal of this paper is to focus on different ways to create meaningful gamification by looking at play theory and theories behind participatory museums.  It is more of a theoretical paper, so it can be seen as a follow-up to my previous theoretical work about meaningful gamification.


Nicholson, S. (2012, October). Strategies for meaningful gamification: Concepts behind transformative play and participatory museums. Presented at Meaningful Play 2012. Lansing, Michigan. Available online at




Update for 10/13

Video about Gamification in Libraries:

Video about my adventure game:


Video of Library 2.012 conference presentation on gamification in libraries

As part of the online Library 2.012 conference, I gave a talk about gamification in libraries and the risks of reward-based programs.


You can now watch this video at