April GameTalk - Dr. Emily Flynn-Jones
Wednesday, March 28, 2018 at 6:56AM

Game Talk:  Thursday, April 5th, from 7-9pm in the BGNlab in Brantford.  Open to the public.  

For our last GameTalk of the academic year, we welcome our post-doc, Dr. Emily Flynn-Jones. This GameTalk is an opportunity to meet her and learn about why she makes games and why she makes them with us. 

You will learn why she feels partly responsible for the 80s industry crash but isn't particularly sorry about about it, why she moved from television to games even though she stood on a mountain with Tom Hardy and worked in the Tardis, that 90s Nickelodeon shaped her game design philosophy, that she is a feminist and makes games that are political and personal and is dedicated to exploring subjects unspoken, and that game design is a form of catharsis for her. Cats might also come up.

Overall, this will be a talk about how who we are, how we have lived and what we love can inform our art. 

A content warning:

This talk makes frank reference to the speaker's experiences with anxiety, depression, mania, agoraphobia and death. While this sounds dark, these are crucial to why Flynn-Jones makes what she makes and she also has a healthy and appropriate sense of humour about her mental health so it won't all be grim. As the late great Carrie Fisher said: "If my life wasn't funny then it would just be true and that is unacceptable."

Here is information about visiting the BGNlab: http://bgnlab.ca/visiting/

Article originally appeared on Brantford Games Network Lab (http://bgnlab.ca/).
See website for complete article licensing information.