SNAP model for immersive escape room design
Monday, May 8, 2017 at 9:44PM
Scott Nicholson

At Up the Game, an escape room conference at the Netherlands, I ran a game jam for escape room design where we created escape game concepts for a museum.   To help the jammers, I created a new model for immersive escape room design that I'm calling SNAP (Setting, Narrative, Activities, Puzzles).

I'm working on a proper scholarly article where I'm developing the model fully, but I wanted to share the PDF handout that I created for the workshop, which gets to the heart of the model.

Article originally appeared on Brantford Games Network Lab at Wilfrid Laurier University (
See website for complete article licensing information.