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SNAP model for immersive escape room design

At Up the Game, an escape room conference at the Netherlands, I ran a game jam for escape room design where we created escape game concepts for a museum.   To help the jammers, I created a new model for immersive escape room design that I'm calling SNAP (Setting, Narrative, Activities, Puzzles).

I'm working on a proper scholarly article where I'm developing the model fully, but I wanted to share the PDF handout that I created for the workshop, which gets to the heart of the model.

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